Novas Fórmulas Skills - Balanceamento

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Novas Fórmulas Skills - Balanceamento

Mensagem por PivaWillian em Seg 31 Out 2011, 08:06

Pra quem não viu ainda postarei as novas fórmulas das skills de terceira classe, mandadas pela própria gravity.

Mecânico

Axe Mastery
ATK Bonus: + (5 * Skill Level)
HIT Bonus: + (3 * Skill Level)
Mace weapons will receive (Skill Level x 4) ATK and (Skill Level x 2) HIT from this skill.
Works with Mado Gear

Fire Earth Research

Resistance Bonus: + (10 * Skill Level)
ATK Bonus: + (10 * Skill Level)
Works with Mado Gear

Axe Boomerang

ATK [ { ( Skill Level x 50 ) + 250 + Axe Weight } x Caster’s Base Level / 100 ] %
Skill re-use Delay: (5.5 - 0.5 * Skill Level) seconds

Power Swing

Damage: [(300 + 100 * Skill Level) + Bonus ATK] %
Bonus ATK = { ( Caster’s STR + DEX ) x Caster’s Base Level / 100 }
Global Skill Delay: 1 second
10% chance to stun for 2 seconds (fixed).
Axe Boomerang Activation Chance: (Skill Level * 5) %

Axe Tornado

ATK [ { ( Skill Level x 100 ) + 200 + Caster’s VIT } x Caster’s Base Level / 100 ] %
If the Caster’s using a Wind Element weapon, ATK portion is increased 1.25 times.
Skill re-use Delay: (4.5 - 0.5 * Skill Level) seconds
Global Skill Delay: 0.5 second
AoE:
Level 1 ~ 2: 5x5
Level 3 ~ 5: 7x7
Level 1 ~ 5 will deal full damage in 5x5 area.
Level 3 ~ 5 will deal 75% damage outside of 5x5 area.

FAW: Silver Sniper

Fixed Cast Time: (2 - 0.2 * Skill Level) seconds
Bonus ATK:
Level 1: 200
Level 2: 400
Level 3: 800
Level 4: 1000l
Duration: (10 + 10 * Skill Level) seconds

FAW: Silver Sniper’s Base STAT

DEX 100 / AGI 60 / STR, INT, LUK, VIT 10 / ATK 300
Silver Sniper Max HP
= (Caster’s MHP / 3) + (Skill Level x 1000) + (Caster’s Level x 12)

FAW: Magic Decoy

Fixed Cast Time: (2 - 0.2 * Skill Level) seconds
Duration: (10 + 10 * Skill Level) seconds
MATK: + (250 + 50 * Skill Level)
FAW:Magic Decoy’s Base STAT
INT 100 / DEX 50 / STR, INT, AGI, VIT 10
Magic Casting Time = {(Skill Level + 1) / 2 second}
Magic Decoy’s Max HP
= (Caster’s MSP x 4) + (Skill Level x 1000) + (Caster’s Base Level x 12)

Mado Gear License

ATK Bonus: + (15 * Skill Level)
Movement Speed reduction: - (50 - 10 * Skill Level) %

Knuckle Boost

ATK [ { ( Skill Level x 100 ) + 200 + (Caster’s DEX) } x Caster’s Base Level / 120 ] %
Variable Cast Time: (0.2 * Skill Level) second

Pile Bunker

ATK [ { ( Skill Level x 100 ) + 300 + Caster’s STR } x Caster’s Base Level / 100 ] %
Skill re-use Delay: 5 seconds
Global Skill Delay: 2 seconds
Cast Range: (2 + 1 * Skill Level) cell
Success Chance: (25 + 15 * Skill Level) %
Removes: Kyrie Eleison, Assumptio, Mental Strength,Gentle Touch:Change, Gentle Touch:Revitalize, Guard, Reflect Shield, Defending Aura, Reflect Damage, Prestige, Banding,Millennium Shield

Vulcan Arm

ATK [ { ( Skill Level x 70 ) + Caster’s DEX } x Caster’s Base Level / 120 ] %
Global Skill Delay: (0.4 - 0.1 * Skill Level) second
AoE: 3x3 around target

Flame Launcher

ATK [ { ( Skill Level x 300 ) + 300 } x Caster’s Base Level / 150 ] %
Fixed Cast Time: 0.5 second
Variable Cast Time: (0.5 * Skill Level)
Global Skill Delay: (2 - 0.5 * Skill Level)
AoE:
Level 1: 5x5
Level 2: 7x7
Level 3: 9x9
Burning Chance: (20 + 10 * Skill Level) %
Burning Duration: [Skill Level x 7] seconds

Ice Launcher

ATK [ { ( Skill Level x 300 ) + 300 } x Caster’s Base Level / 150 ] %
Variable Cast Time: 1 second
Global Skill Delay: (1 * Skill Level) seconds
AoE:
Level 1: 5x5
Level 2: 7x7
Level 3: 9x9
Frozen status chance: (10 * Skill Level) %
Freezing chance: (20 + 10 * Skill LSkill Level) seconds
AoE:
Level 1: 5x5
Level 2: 7x7
Level 3: 9x9
Frozen status chance: (10 * Skill Level) %
Freezing chance: (20 + 10 * Skill Level) %
Duration: [Skill Level x 7] seconds

Arm Cannon

Small Monster: ATK [ { ( Skill Level x 400 ) + 300 } x Caster’s Base Level / 120 ] %
Medium Monster: ATK { { ( Skill Level x 350 ) + 300 } x Caster’s Base Level / 120 ] %
Large Monster: ATK [ { ( Skill Level x 300 ) + 300 } x Caster’s Base Level / 120 ] %
Fixed Cast Time: (0.8 - 0.2 * Skill Level) second
Variable Cast Time: (1.2 + 0.2 * Skill Level) seconds
AoE:
Level 1: 7x7 around target
Level 2: 5x5 around target
Level 3: 3x3 around target

Acceleration

Duration: (30 + 30 * Skill Level) seconds

Hovering

Duration: 90 seconds
Prevents the following skills from affecting Mechanic:
Skid Trap / Land Mine / Ankle Snare / Flasher / Shockwave Trap / Sandman / Freezing Trap / Blast Mine / Claymore Trap / Quagmire / Gravitation Field / Volcano / Deluge / Whirlwind / Watery Evasion / Electric Walk / Fire Walk / Vacuum Extreme / Windmill / Moon Slasher

Remodel Mainframe

DEF Bonus: (20 + 20 * Skill Level)
Overheat Limit increase:
Level 1: 200
Level 2: 280
Level 3: 360
Level 4: 450

Suicidal Destruction

[{(Skill Level + 1) x (Remodel Mainframe Skill Level + 8 ) x (SP Used + Caster’s VIT)} x
Caster’s Base Level / 100] + (Caster’s Current HP)
Damage is reduced by the target’s DEF (both Equipment-based and STAT-based)
Fixed Cast Time: 0.5 second
Variable Cast Time: (2.5 - 0.5 * Skill Level) seconds
Skill re-use Delay: 300 seconds
Global Skill Delay: None
AoE:
Level 1: 5x5
Level 2: 7x7
Level 3: 9x9

Elemental Shift

Fixed Cast Time: 2 seconds
Global Skill Delay: 2 seconds
Duration: 300 seconds
Cooldown
Skill re-use Delay: 5 seconds
Global Skill Delay: 0.5 second
Quality
Skill Effect
Normal
Decreases Overheat counter by 45
Quality
Decreases Overheat counter by 75
High Quality
Decreases Overheat counter by 105

Infrared Scan

Fixed Cast Time: None
Skill re-use Delay: 3 seconds
Global Skill Delay: 0.5 second
Success Chance: 100%
Duration: 3 seconds
Reduces Flee by 30% and reveals hidden targets
AoE: 15 x 15

Analyze

Global Skill Delay: 1 second
DEF/MDEF reduction: (14 * Skill Level) %
Success Chance: (30 + 12 * Skill Level) %
Duration: 20 seconds

Magnetic Field

Skill re-use Delay: (25 - 5 * Skill Level) seconds
AoE: 5x5
Targets affected by Magnetic Field can be freed if they take Earth Element damage or are affected by Quagmire.
Neutral Barrier
Skill re-use Delay: (25 - 5 * Skill Level) seconds
Duration: (15 + 15 * Skill Level) seconds
AoE: 5x5
MDEF/DEF increase: (10 + 5 * Skill Level) %

Stealth Field

Skill re-use Delay: (25 - 5 * Skill Level) seconds
AoE: 5x5

Repair

Variable Cast Time: (0.1 + 0.1 * Skill Level) second
Global Skill Delay: 1 second
Recovery Rate:
Level 1: 4% Max HP
Level 2: 7% Max HP
Level 3: 13% Max HP
Level 4: 17% Max HP
Level 5: 23% Max HP
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Re: Novas Fórmulas Skills - Balanceamento

Mensagem por PivaWillian em Seg 31 Out 2011, 08:13

Rune Knight

Enchant Blade

Variable Cast Time: 1 second
[(Skill Level x 20 + 100) x (Caster’s Base Level / 150)] + Caster’s INT
Can only be cast on self

Sonic Wave

Skill re-use Delay: 2 seconds
Global Skill Delay: 1 second
ATK {((Skill Level + 5) x 100) x (1 + [(Caster’s Base Level - 100) / 200])} %

Death Bound

Damage Amplification: (500 + 100 * Skill Level) %
Skill re-use Delay: 3 seconds
Global Skill Delay: 2 seconds
Deflects 70% of the damage taken back at the attacker, Caster takes 30% of the amplified damage.

Hundred Spear

Variable Cast Time: (1.1 - 0.1 * Skill Level) seconds
Fixed Cast Time: None
Skill re-use Delay: 3 seconds
Global Skill Delay: 0.5 second
Spear Boomerang Activation Chance: (10 + 3 * Skill Level) %
Damage = ATK [{(600 + (Skill Level x 80) + (1000 - Weight of the Spear)} x (1 + [(Caster’s Base Level - 100) / 200])] %
*** If the spear’s weight is over 1,000, it will be set to 1,000 in the calculation.
Bonus damage: (Clashing Spiral skill level x ATK 50%).

Wind Cutter

Skill re-use Delay: 2 seconds
Fear Chance: (3 + 2 * Skill Level) %
Damage = ATK { ((Skill Level + 2) x 50) x Base Level / 100} %
Ignition Break
Variable Cast Time: 1 second
Skill re-use Delay: 2 seconds
If Caster’s weapon is endowed with Fire, Ignition Break will deal additional (Skill Level x 100)% damage.
3x3 cell Damage
= ATK [{(Skill Level x 300) x (1 + [(Caster’s Base Level - 100) / 100])}] %
7x7 cell Damage
= ATK [{(Skill Level x 250) x (1 + [(Caster’s Base Level - 100) / 100])}] %
11x11 cell Damage
= ATK [{(Skill Level x 200) x (1 + [(Caster’s Base Level - 100) / 100])}] %

Dragon Training

ASPD Recovery: (75 + 5 * Skill Level) %
Dragon Breath damage bonus: (95 + 5 * Skill Level) %
Weight Limit: + (500 + 200 * Skill Level)
While equipped with spear, Increases ATK by (Spear Mastery Skill Level x 10) and deal 100% damage to Small / Medium / Large monsters.

Dragon Breath

{(Caster’s HP / 50) + (Caster’s MSP / 4)} x (Dragon Breath Skill Level x Caster’s Base Level / 150)} x Dragon Training bonus damage
Fixed Cast Time: 0.5 second
Variable Cast Time:
Level 1 ~ 3: None
Level 4 ~ 6: 1 second
Level 7 ~ 8: 1.5 seconds
Level 9 ~ 10: 2 seconds
Global Skill Delay: 2 seconds
Burning Chance: 15%
Duration: 10 seconds

Phantom Thrust

ATK [{(Skill Level x 50) + (Spear Master Level x 10)} x Caster’s Base Level / 150] %

Dragon Howling

Skill re-use Delay: 10 seconds
Fear Chance: (50 + 6 * Skill Level) %
Duration: 15 seconds
Immobilization duration: 2 seconds
AoE:
Level 1: 7x7
Level 2: 9x9
Level 3: 11x11
Level 4: 13x13
Level 5: 15x15

Rune Mastery

Success Chance: (a) + (b) + (c) + (d)
where, (a) = (51 + 2 * Skill Level) %
(b) = (Dex / 30 + LUK / 10 + Caster’s Job Level/10) %
(c) =
Normal rough runestone: Success rate + 2%
Quality rough runestone: Success rate + 5%
Rare rough runestone: Success rate + 8%
Ancient rough runestone: Success rate +11%
Mystic rough runestone: Success rate +14%
(d) =
S rank runestone: -20%
A rank runestone: -15%
B rank runestone: -10%
C rank runestone: -5%

Verkana Rune

Rank S
# of shields summoned: 2 shields at 50% chance, 3 shields at 30% chance, 4 shields at 20% chance.
Duration: 3 minutes

Rhydo Rune

Rank C
Skill re-use Delay: 30 seconds
Fixed Cast Time: 1 second
ATK [{Weapon Level * (Weapon Upgrade Level + 6) * 100} + (Weapon ATK) + (Weapon Weight)]%
20% chance to destroy the weapon.
Duration: 30 seconds

Noseige Rune

Rank A
Fixed Cast Time: 1 second
Skill re-use Delay: 120 seconds
Removes: Stun / Sleep / Curse / Petrification / Poison / Blind / Silence / Bleeding / Chaos / Frozen / Deep Sleep / Burning / Freezing / Crystallization / Toxin / Paralyze / Venombleed / Magic mushroom / Disheart / Pyrexia / Oblivion curse / Marsh of Abyss / Howling of Mandragora
1 minute duration

Turisus Rune

Rank C
Fixed Cast Time: 1 second
STR Bonus: 30
Duration: 3 minutes
15% chance to increase the next normal melee attack damage by 300%.
0.1% chance to break Caster’s weapon.

Hagalaz Rune

Rank C
Fixed Cast Time: 2 seconds
Consumes 20% HP on cast.
Duration: 3 minutes or when Stoneskin’s HP reaches 0.
Stoneskin’s HP: 20% of Caster’s HP
DEF/MDEF increase: (Caster’s Job Level x Rune Mastery) / 4.
30% chance to break attacker’s weapon on normal melee attack.
30% chance to reduce monster’s ATK by 25% for 10 seconds.

Isia Rune

Rank B
Increases effectiveness of all incoming healing effects by 50%.
Prevents all natural SP regeneration.
Decreases effectiveness of SP recovery potions by 50%.
Duration: 3 minutes

Pertz Rune

Rank B
Variable Cast Time: 2 seconds
AoE: 7x7
ATK [{Rune Mastery Skill Level + (Caster’s INT / 8 )} x 100] %

Asir Rune

Rank C
ATK bonus: Number of party members x 7 ATK.
Party members will receive 1/4 of ATK bonus.
ASPD bonus = (Rune Mastery Level / 10 x 4).
Duration: 3 minutes

Urz Rune

Rank A
Restores 60 SP every 10 second.
3 minute duration


Última edição por PivaWillian em Seg 31 Out 2011, 08:18, editado 1 vez(es)
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Re: Novas Fórmulas Skills - Balanceamento

Mensagem por Alanjony em Seg 31 Out 2011, 08:16

nuub passa o site tem formulanova do SC?


Última edição por Alanjony em Seg 31 Out 2011, 08:26, editado 2 vez(es)
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Re: Novas Fórmulas Skills - Balanceamento

Mensagem por PivaWillian em Seg 31 Out 2011, 08:18

Se deixar de ser apressado eu to trazendo tudo pra depois formatar Very Happy
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Re: Novas Fórmulas Skills - Balanceamento

Mensagem por PivaWillian em Seg 31 Out 2011, 08:20

Arch Bishop

Judex

MATK = [ { (Skill Level x 20 ) + 300 } x Caster's BaseLV / 100 ] %
Fixed Cast Time: 0.5 second
Variable Cast Time: 2 seconds
Skill re-use Delay: None
Global Skill Delay: 0.5 second

Adoramus

Damage: MATK = [{(Skill Level x 100 ) + 500 } x Caster's BaseLV /100 ] %
Blind, AGI down effect chance: [(Adoramus Skill Level x 4) + Caster's JobLV/2 ]%
Fixed Cast Time: None
Variable Cast Time: 2 seconds
Skill re-use Delay: 2 seconds
Global Skill Delay: 0.5 second

Clementia

Blessing effect to grant additional STR/INT/DEX based on (Caster's Job Level/10).
Fixed Cast Time: 1 second
Variable Cast Time: 3 seconds
Skill re-use Delay: None
Global Skill Delay: None

Canto Candidus

AGI Up grants extra AGI based on (Caster's Job Level / 10).
Fixed Cast Time: 1 second
Variable Cast Time: 3 seconds
Skill re-use Delay: None
Global Skill Delay: None

Colluseo Heal

Total Heal + [(Total Heal / 100) x (# of Party Members x 10) / 4]
Fixed Cast Time: (1.5 - 0.5 * Skill Level) second
Variable Cast Time: 3 seconds
Skill re-use Delay: 2 seconds
Global Skill Delay: None

Epiclesis

Max HP Increase: (5 * Skill Level) %
HP per 3 second HP 3 % HP 3 % HP 4% HP 4 % HP 5 %
SP per 3 second SP 2 % SP 2 % SP 3% SP 3 % SP 4 %
Fixed Cast Time: 2 seconds
Variable Cast Time: (1.5 + 0.5 * Skill Level) seconds
Skill re-use Delay: 60 seconds
Global Skill Delay: 2 seconds

Praefatio

Kyrie Eleison base shield def + [(Number of Party Members x 2)]%.
Fixed Cast Time: 1 second
Variable Cast Time: 2 seconds
Skill re-use Delay: 10 + (3 x Skill Level) seconds
Global Skill Delay: None

Oratio

Success Chance: (40 + 5 * Skill Level) %
Holy Element resistance reduction: (2 * Skill Level) %
Fixed Cast Time: 1 second
Variable Cast Time: 4 seconds
Skill re-use Delay: 2 seconds
Global Skill Delay: None

Lauda Agnus

Success Chance: (40 + 10 * Skill Level) %
VIT Bonus: (4 + 1 * Skill Level)
*** VIT bonus is applied on party members that are not under the following status effects: Frozen, Petrification, Blind Freezing, Crystallization and Burning ***
Fixed Cast Time: None
Variable Cast Time: 1 second
Skill re-use Delay: 3 seconds
Global Skill Delay: None
Removes Frozen, Petrification, Blind Freezing, Crystallization and Burning

Lauda Ramus

Success Chance: (40 + 10 * Skill Level) %
LUK bonus: (4 + 1 * Skill Level)
*** LUK bonus only applies to party members that are not under the effect of following status effects: Silence, Sleep, Stun, Howling of Mandragora, and Deep Sleep ***
Fixed Cast Time: None
Variable Cast Time: 1 second
Skill re-use Delay: 3 seconds
Global Skill Delay: None
Removes Silence, Sleep, Stun, Howling of Mandragora, and Deep Sleep

Eucharistica

ATK, MATK, Tolerance increase: (1 * Skill Level) %

Renovatio

Heals Max HP 3% every 5 seconds on players.
Deals (Caster's Base Level x 10) + (Caster's INT) damage every 5 seconds on undead monsters.
Fixed Cast Time: 2 seconds
Variable Cast Time: 3 seconds
Skill re-use Delay: None

Highness Heal

[ {(INT + BaseLevel)/8} X {(Heal Skill Level x Cool + 4} x (Card + Weapon) ] x Highness Heal recovery Modifier
Fixed Cast Time: None
Variable Cast Time: 1 second
Skill re-use Delay: 3 seconds
Global Skill Delay: 1 second

Clearance

Success Chance: (60 + 8 * Skill Level) %
Fixed Cast Time: None
Variable Cast Time: 4 seconds
Skill re-use Delay: 10 seconds
Global Skill Delay: None
Removes Blind, Frozen, Petrification, Bleeding, Stun, Chaos, Poison, Curse, Sleep, Silence, Hallucination, All of Guillotine Cross Poisons, Venom Impress, Fear status, Rune Knight rune buffs, Burning, Freezing, Crystallization, White Imprison, Force of Vanguard, Blood Sucker, Howling of Mandragora, Shadow Formation, Body Painting, Deep Sleep, Harmonize, Song of Despair, Siren's Voice, Gloomy Shyness, Saturday Night Fever, Critical Wound.

Expiatio

DEF Bypass: (5 * Skill Level) %
Fixed Cast Time: 1 second
Variable Cast Time: 1 second
Global Skill Delay: None

Duple Light

ATK Damage: (100 + 10 * Skill Level) %
MATK Damage: (200 + 20 * Skill Level) %
Activation Chance: (10 + 2 * Skill Level) %
Fixed Cast Time: 2 seconds
Variable Cast Time: 2 seconds
Skill re-use Delay: None
Global Skill Delay: 1 second

Silentium

Success Chance: 100% base reduced by target's Base Level, VIT and LUK. (Formula needed)
Fixed Cast Time: None
Variable Cast Time: 4 seconds
Skill re-use Delay: 15 seconds
Duration: (10 + 10 * Skill Level) seconds

Secrament

Fixed Cast Time reduction: (10 * Skill Level) %
Fixed Cast Time: 1 second
Variable Cast Time: 1 second
Skill re-use Delay: None
Global Skill Delay: 0.5 second
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Re: Novas Fórmulas Skills - Balanceamento

Mensagem por PivaWillian em Seg 31 Out 2011, 08:23

Royal Guard

Spear Cannon

Skill re-use Delay: 2 seconds
ATK [{(Skill Level x 50) + (Caster’s STR x Skill Level)} x Caster’s Base Level / 100] %

Vanishing Point

Bonus Hit: + 3 * Skill Level
ATK [{(Skill Level x 50) + (Caster’s learned Bash Level x 30)} x Caster’s Base Level / 100] %

Trample

Success chance: (25 + 25 * Skill Level)
Skill re-use Delay: 1 second
If the destroyed traps deal AoE damage, Caster will avoid the damage at
[{(Caster’s DEX + Caster’s AGI) / 4} + (Skill Level x 5)]% chance

Shield Press

Skill re-use Delay: 2 seconds
ATK [{(Skill Level x 150) + Caster’s STR + Shield Weight} x Caster’s Base Level / 100] %
+ (Caster’s VIT x Shield upgrade level)
Stun chance: [(Skill Level x Cool + 30 + (Caster’s DEX / 10) + (Caster’s Job Level / 4)] %
Stun duration: [(Skill Level x 0.5) + 3] seconds

Reflect Damage

Reflect chance: (30 + 10 * Skill Level) %
Reflect amount: (15 + 5 * Skill Level) %
Maximum number of reflects: (25 + 5 * Skill Level)
Oonly reflects close-range damage. (No longer reflects magic damage)
Does not reflect trap damage.
Caster can only reflect up to a maximum of his or her Max HP. This amount is increased by (Caster’s Base Level / 100) %.
Duration: 300 seconds
SP drain: 10sp per second

Pinpoint Attack

Skill re-use Delay: 5 seconds
Global Skill Delay: 1 second
ATK [{(Skill Level x 100) + (Caster’s AGI x 5)} x Caster’s Base Level / 120] %
Break chance: 30 + [(Maximum learned level of Pinpoint attack x 5) + (Caster’s AGI + Caster’s Base Level) / 10]%
Crits 100% of the time.

Force of Vanguard

Global Skill Delay: 1 second
SP drain: (24 - 4 * Skill Level) per 10 seconds
Summons up to (5 + 2 * Skill Level) rage counter spheres
Chance to generate rage counter: (8 + 12 * Skill Level) %
Rage counter duration: 300 seconds
DEF/HP increase omitted

Rage Burst

Global Skill Delay: 3 seconds
ATK [{(Number of Spirit Spheres x 200) + <(Caster’s Max HP - Current HP) / 100>} x Caster’s Base Level / 100] %

Shield Spell

Variable Cast Time: 1 second
Skill re-use Delay: 2 seconds
Global Skill Delay: 1 second
Level 1 Shield Spell:
Shield DEF
Skill Effect
Description
0 – 40
Effect 1
Deals --% ATK Neutral element damage to targets 3x3 around the Caster / Knocks them back 2 cells

Effect 2
Reflects close-range attacks
(Does not work on Boss monster)

Effect 3
ATK Increase for skill duration
41 – 80
Effect 1
Deals --% Neutral element damage to targets 5x5 around the Caster / Knocks them back 2 cells

Effect 2
Reflects close-range attacks
(Does not work on Boss monster)

Effect 3
ATK Increase for skill duration
81 +
Effect 1
Deals --% Neutral element damage to targets 7x7 around the Caster / Knocks them back 2 cells

Effect 2
Reflects close-range attacks
(Does not work on Boss monster)

Effect 3
ATK Increase for skill duration
Effect 1: ATK [{(Caster’s Base Level x 4) + (Shield DEF x 10)} + (Caster’s VIT x 2)] %
Effect 2: Duration: [Shield DEF] seconds / Reflect rate: [Shield DEF / 10] %
Effect 3: Duration: [Shield DEF x 3] seconds / ATK increase [Shield DEF]
Level 2 Shield Spell
Shield MDEF
Skill Effect
Description
1 ~ 3
Effect 1
Deals --% MATK Holy element damage 3x3 around Self.

Effect 2
Casts Lex Divina on targets 3x3 around Self.

Effect 3
Casts Magnificat
4 ~ 5
Effect 1
Deals --% MATK Holy element damage 5x5 around Self.

Effect 2
Casts Lex Divina on targets 5x5 around Self.

Effect 3
Casts Magnificat
6+
Effect 1
Deals --% MATK Holy element damage 7x7 around Self.

Effect 2
Casts Lex Divina on targets 7x7 around Self.

Effect 3
Casts Magnificat
Effect 1: MATK [{(Caster’s Base Level x 4) + (Shield MDEF x 100)} + (Caster’s INT x 2)] %
Effect 2: Duration: [Shield MDEF x 30] seconds / ATK increase [Shield DEF]
Level 3 Shield Spell
Shield Upgrade Level
Skill Effect
Description
+ 1 ~ 4
Effect 1
Increases Status effect resistance depending on Shield Upgrade.

Effect 2
Increases DEF depending on Shield Upgrade

Effect 3
Recovers HP depending on Shield Upgrade
+5 ~ 8
Effect 1
Increases Status effect resistance depending on Shield Upgrade.

Effect 2
Increases DEF depending on Shield Upgrade

Effect 3
Recovers HP depending on Shield Upgrade
+9 and over
Effect 1
Increases Status effect resistance depending on Shield Upgrade.

Effect 2
Increases DEF depending on Shield Upgrade

Effect 3
Recovers HP depending on Shield Upgrade
Effect 1: Duration: [Shield Upgrade x 30] seconds.
Status effect resistance: [(Shield Upgrade x 2) + (Caster’s LUK / 10)] %
Effect 2: Duration: [Shield Upgrade x 20] seconds.
DEF increase: [(Shield Upgrade x 10) x (Caster’s Base Level / 100)]
Effect 3: (Caster’s Base Level / 10) + (Shield Upgrade + 1) % HP

Exceed Break

Variable Cast Time: (4.5 + 0.5 * Skill Level) seconds
Global Skill Delay: 1 second
Duration: 300 seconds
Movement penalty: - (60 - 10 * Skill Level) %
ATK [{(Skill Level x 100) + (Caster’s Job Level x 10)} + (Weapon Weight x Weapon Level) x (Caster’s Base Level / 100)] %
Removed when weapon is unequipped/changed

Overbrand

Variable Cast Time: 0.5 second
Global Skill Delay: 2 seconds
Knockback: (2 + 1 * Skill Level) cells
Deals Pierce Damage to targets up to 7 cells infront of the Caster.
= ATK [{(Skill Level x 200) + (Spear Quicken Skill Level x 50)} x Caster’s Base Level / 100] %
Deals Swing Damage to targets in 5x2 cell infront of the Caster.
= ATK [{(Skill Level x 100) + (Caster’s STR + DEX)} x Caster’s Base Level / 100] %
Deals additional knockback damage.
= ATK [(Skill Level x 100) + Random number between (10 ~ 100)] %

Prestige

Fixed Cast Time: 2 seconds
Variable Cast Time: 1 second
Skill re-use Delay: 60 seconds
Duration: (15 + 15 * Skill Level) seconds
Magic avoidance: [(Caster’s INT + LUK) x (Skill Level / 20) x (Caster’s Base Level / 200)] + (Skill Level) %
DEF increase: [{(Skill Level x 15) + (Defending Aura Skill Level x 10)} x Caster’s Base Level / 100]

Banding

SP drain: (7 - 1 * Skill Level) SP per 5 seconds
If there are more than two Royal Guard with Banding active within 7x7 cell range of each other, increases Royal Guards’ ATK and DEF.
Royal Guards will regenerate HP 50% faster and they will share same average HP.
ATK increase: [# of Royal Guard party members x (10 + 10 * Skill Level)]
DEF increase: [# of Royal Guard party members x (5 + 1 * Skill Level)]
Overawe chance: [(Caster’s Base Level / 5) + (Banding Skill Level x 5) - (Target’s AGI / 10)] %
AoE: 7x7
Overawe movement reduction: 90%
Movement reduction duration: (Banding Skill Level x 2) seconds

Moon Slasher

Variable Cast Time: 1 second
Skill re-use Delay: (7 - 1 * Skill Level) seconds
Global Skill Delay: 1 second
AoE: 7x7
Sit success chance: (32 + 8 * Skill Level)
ATK [{(Skill Level x 120) + (Overbrand Skill Level x 80)} x Caster’s Base Level / 100] %

Ray of Genesis

Fixed Cast Time: 0.5 second
Variable Cast Time: (1.5 + 0.5 * Skill Level) seconds
Skill re-use Delay: 5 seconds
Global Skill Delay: 2 seconds
AoE: 11x11
ATK [{(Skill Level x 300) + 300} x Caster’s Base Level / 100] %
+ MATK [{(Skill Level x 300) + (# of Royal Guard in Banding status x 200)} x Caster’s Job Level / 25] %

Piety

Variable Cast Time: (3.5 - 0.5 * Skill Level) seconds
AoE: 3x3 around target
Duration: (40 + 20 * Skill Level) seconds

Earth Drive

Variable Cast Time: 1 second
Skill re-use Delay: (8 - 1 * Skill Level) seconds
Global Skill Delay: 1 second
AoE: Level 1 ~ 2: 3x3
Level 3 ~ 4: 5x5
Level 5: 7x7
ATK [{(Skill Level + 1) x Shield Weight} x Caster’s Base Level / 100] %
DEF and ASPD decreased: 25%
Duration: (Skill Level x 3) seconds
Shield break chance: (Skill Level) %

Hesperus Lit

Variable Cast Time: 1 second
Skill re-use Delay: 20 seconds
Global Skill Delay: 3 seconds
Royal Guard in inspiration status will be calculated as having 3 Royal Guards in banding status during damage calculation.
ATK [{(Skill Level x 120) + (Number of Royal Guards in Banding x 200)} x Caster’s Base Level / 100] %
# of Royal Guards
Number of Hits
Additional Skill Effect
3
3
None
4
4
Targets will be stunned at 100% chance for 4 ~ 8 seconds, irreducible by STAT.
5
5
Hesperus Lit deals Holy Element damage
6
6
Hesperus Lit deals 1.5 times more damage and Pinpoint Attack Level 1 ~ 5 will activate.
7+
Number of Royal Guards
All Royal Guards will generate the maximum number of Spirit Spheres from Force of Vanguard.

Inspiration

Fixed Cast Time: 1 second
Variable Cast Time: 2 seconds
Skill re-use Delay: (600 - 60 * Skill Level) seconds
Global Skill Delay: 2 seconds
HP drain: (3.5 - 0.5 * Skill Level) %
SP drain: (4.5 - 0.5 * Skill Level) %
Duration: (15 + 15 * Skill Level) seconds
Bonus Effect
Description
HIT Increase
[Skill Level x 5 ] + [Caster’s Job Level / 2 ]
STAT increase
Str / Dex / Agi / Vit / Int / Luk increases by
[(Caster’s Base Level / 10 ) + (Caster’s Job Level / 5 )]
ATK Increase
[Skill Level x 40 ] + [Caster’s Job Level x 3 ]
MHP Increase
(Skill Level x 5 )% + (Skill Level x 600 )
Royal Guard takes 1% of the total damage dealt by his or her own skills.
When used, this skill will consume 1% experience. This experience cost cannot be avoided by any means. This skill will fail to activate if the Caster attempts to use it without having the necessary amount of experience.
Removes all buffs and debuffs from the Caster on use
Caster becomes immune to the following effects:
Poison / Blind / Stun / Silence / Chaos / Petrification / Sleep / Bleeding / Curse
Burning / Freezing / Frozen / Crystalization / Fear / Toxin / Paralyze / Venombleed / Magic Mushroom / Disheart / Pyrexia / Oblivion Curse / Leech End / Deep Sleep / Saturday Night Fever / Paint Body / Masquerade: Enervation, Gloomy, Ignorance, Laziness, Unlucky, Weakness.


Última edição por PivaWillian em Seg 31 Out 2011, 08:52, editado 1 vez(es)
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Re: Novas Fórmulas Skills - Balanceamento

Mensagem por Eruname em Seg 31 Out 2011, 08:45

UHauhauaha postava tudo de uma vez, noob xD
Ei will, o q é aquele emotion? [?] :cool:

Isso é novo ou são as skills depois dos nerfs?

Praefatio

Kyrie Eleison base shield def + [(Number of Party Members x 2)]%.
Fixed Cast Time: 1 second
Variable Cast Time: 2 seconds
Skill re-use Delay: 10 + (3 x Skill Level) seconds
Global Skill Delay: None

Então, agora o lvl de KE influenciará na proteção do praefatio?? aah nããoo!! 'o'

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Re: Novas Fórmulas Skills - Balanceamento

Mensagem por PivaWillian em Seg 31 Out 2011, 08:56

Eruname escreveu:UHauhauaha postava tudo de uma vez, noob xD
Ei will, o q é aquele emotion? [?] :cool:

Isso é novo ou são as skills depois dos nerfs?

Praefatio

Kyrie Eleison base shield def + [(Number of Party Members x 2)]%.
Fixed Cast Time: 1 second
Variable Cast Time: 2 seconds
Skill re-use Delay: 10 + (3 x Skill Level) seconds
Global Skill Delay: None

Então, agora o lvl de KE influenciará na proteção do praefatio?? aah nããoo!! 'o'
Aquele emoticon aparece sempre quando a fórmula tem um 8 ) se virem ele ja sabe oq tem ali suahsuas. Nossa texto de RG tahorrivel pra editar e to com a maior preguiça.
Acho q aquilo quer dizer q a defesa concedida pelo praefatio, eh igual a defesa base do escudo do ke + [( numero de jogadores na pt X2)]%, não que o lvl do ke em si modifique a habilidade. Clearance ta mto bom hein
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Re: Novas Fórmulas Skills - Balanceamento

Mensagem por PivaWillian em Seg 31 Out 2011, 09:04

Sorcerer

Sorcerer Elementals

Summoned Elemental’s STATs are affected by the Caster’s Base Level and STATs.
Stats
Formula
HP
[(Caster’s Max HP/ 3 ) + (Caster’s INT x 10 )+ (Caster’s Job Level x 20 )]
x [(Elemental Summon Level + 2) / 3]
SP
Caster’s Max SP /4
ATK 1 (Presumably Min ATK)
Caster’s [ Max SP / (18 / Elemental Summon Skill Level) 1- 100 ]
ATK 2
(Presumably Max ATK)
Caster’s [ Max SP / (18 / Elemental Summon Skill Level) ]
MATK
[Elemental Summon Skill Level x (Caster’s INT / 2 + Caster’s DEX / 4)]
ASPD
150 + [Caster’s DEX / 10] + [Elemental Summon Skill Level x 3 ]
DEF
Caster’s DEF + (Caster’s Base Level / (5 – Elemental Summon Skill Level)
MDEF
Caster’s MDEF + (Caster’s INT / (5 - Elemental Summon Skill Level)
FLEE
Caster’s FLEE + (Caster’s Base Level / (5 – Elemental Summon Skill Level)
HIT
Caster’s HIT + (Caster’s Base Level )

Summon Agni/Aqua/Ventus/Tera

Fixed Cast Time: 2 seconds
Variable Cast Time: (1 * Skill Level) seconds
Skill re-use Delay: 60 seconds
Duration: (300 + 300 * Skill Level) seconds

Fire Elemental Agni will receive the following STAT bonus.

ATK + (Summon Agni Skill Level x 20) / HIT + (Summon Agni Skill Level x 10)
Agni (Fire Elemental) Level 1 ~ 3, Caster’s Bonus ATK = (Summon Agni Skill Level x 60) ATK
Level 2 Passive:
Increases the damage done by Fire Walk by (Caster’s Job Level / 2) %.
Increases the HP recovery effect from Warmer skill from (Wamer Skill Level x 1)% to (Warmer Skill Level x 3)%.
Changes Psychic Wave element to Fire, and increases the SP Cost of Psychic Wave by 1.5 times.

Water Elemental Aqua will receive the following STAT bonus.

MDEF + (Summon Aqua Skill Level x 10) / MATK + (Summon Aqua Skill Level x 20)
Aqua (Water Elemental) Level 1 ~ 3, Caster’s Bonus MATK = (Summon Aqua Skill Level x 40) MATK
Level 2 Passive:
Crystallization chance from Diamond Dust is increased by (Caster’s Job Level / 5)%.
Increases the damage done by Diamond Dust by (Caster’s Job Level x 5)%.
Changes Psychic Wave element to Water, and increases Psychic Wave SP cost by 1.5 times

Wind Elemental Ventus will receive the following STAT bonus.

FLEE + (Summon Ventus Skill Level x 20) / MATK + (Summon Ventus Skill Level x 10)
Ventus (Wind Elemental) Level 1 ~ 3, Caster’s Bonus Stat: 5 ASPD increase and 1 second Fixed Cast time reduction
Level 2 Passive:
Increases the damage done by Electric Walk by (Caster’s Job Level / 2)%.
Increases the damage done by Varetyr Spear by (Caster’s Job Level x 5)%
Changes Psychic Wave element to Wind, and increases the SP Cost of Psychic Wave by 1.5 times

Earth Elemental Tera will receive the following STAT bonus.

DEF + (Summon Tera Skill Level x 25) / ATK + (Summon Tera Skill Level x 5)
Tera (Earth Elemental) Level 1 ~ 3, Caster’s Max HP bonus: (Summon Tera Skill Level x 5)%
Level 2 Passive:
● Increases the damage done by Cloud Kill by (Caster’s Job Level)%
● Increases the damage done by Poison Burst by (Caster’s Job Level x 5)%
● Increases the damage done by Earth Grave by (Caster’s Job Level x 5)%
Changes Psychic Wave element to Earth, and increases the SP cost of Psychic Wave by 1.5 times.

Spirit Control

Variable Cast Time: 2 seconds
Skill re-use Delay: 5 seconds
Elementals in Wait Mode will regenerate 2% HP and SP every 3 seconds.

Elemental Action

Skill re-use Delay: (Current summoned Elemental Skill Level * 3) seconds

Element Analysis

Fixed Cast Time: 2 seconds
Level 1:
50% chance to get 6 Elemental ores
20% chance to get 7 Elemental ores
15% chance to get 8 Elemental ores
10% chance to get 9 Elemental ores
5% chance to get 10 Elemental ores
Level 2:
90% chance to create 1 Elemental stone
10% chance to fail, and lose all ingredients.

Spirit Sympathy

Level
Elemental
HP, SP bonus
Elemental ATK / MATK bonus
Elemental summon SP cost reduction

1
MHP +5%
MSP + 5%
+ 25
10%

2
MHP +10 %
MSP + 10%
+ 50
15%

3
MHP +15%
MSP + 15%
+ 75
20%

4
MHP +20%
MSP + 20%
+100
25%

5
MHP +25%
MSP + 25%
+125
30%

Spirit Cure

Variable Cast Time: 2 seconds
Global Skill Delay: 1 second
Consumes 10% HP and SP to recover Elemental’s HP and SP for the same amount.
Fire Insignia
Fixed Cast Time: 1 second
Variable Cast Time: 1 second
Skill re-use Delay: 60 seconds
Level
Skill Effect
Duration

1
Increases Agni (Fire Elemental) attack power by 20% and increases natural recovery by 2 times.
60 second

2
All targets in the area will have their ATK increased by 50, Weapon element changed to Fire, Physical ATK increased by 10%.
60 second

3
All targets in the area will have their MATK increased by 50, Fire element magic damage by 25%.
60 second
Fire element players or monsters will regenerate 1% Max HP every 5 seconds.
Earth element players or monsters will lose 1% Max HP every 5 seconds.
All targets within Fire Insignia skill range will take 1.5 times more damage from Water Element.

Water Insignia

Fixed Cast Time: 1 second
Variable Cast Time: 1 second
Skill re-use Delay: 60 seconds
Level
Skill Effect
Duration

1
Increases Aqua’s (Water Elemental) ATK by 20% and natural recovery by 2 times.
60 second

2
Healing effectivness on targets within range by 10%, Changes Weapon element to Water and increases Physical ATK by 10%.
60 second

3
Reduces 30% Variable Cast Time of Water spells, and increases damage of Water element magic by 25%.
60 second
Water element players or monsters will regenerate 1% Max HP every 5 seconds.
Fire element players or monsters will lose 1% Max HP every 5 seconds.
All targets within Water Insignia skill range will take 1.5 times more damage from Wind Element.

Wind Insignia

Fixed Cast Time: 1 second
Variable Cast Time: 1 second
Skill re-use Delay: 60 seconds
Level
Skill Effect
Duration

1
Increases Ventus’ (Wind elemental) ATK by 20%, and natural recovery by 2 times.
60 second

2
Reduces After Delay of all skills by 10%. Weapon element changed to Wind, Physical ATK increased by 10%.
60 second

3
After Delay of Wind element spells reduced by 50%. Increases damage done by Wind element spells by 25%.
60 second
Wind element players or monsters will regenerate 1% Max HP every 5 seconds.
Water element players or monsters will lose 1% Max HP every 5 seconds.
All targets within Wind Insignia skill range will take 1.5 times more damage from Earth Element.

Earth Insignia

Fixed Cast Time: 1 second
Variable Cast Time: 1 second
Skill re-use Delay: 60 seconds
Level
Skill Effect
Duration

1
Increases Tera’s (Earth Elemental) ATK by 20%, and natural regeneration by 2 times.
60 second

2
Increases Max HP by 500, DEF by 50. Changes weapon element to Earth, and increases Physical ATK by 10%.
60 second

3
Increases Max SP and MDEF by 50, and the damage done by Earth element magic by 25%.
60 second
Earth element players or monsters will regenerate 1% Max HP every 5 seconds.
Wind element players or monsters will lose 1% Max HP every 5 seconds.
All targets within Earth Insignia skill range will take 1.5 times more damage from Fire Element.

Fire Walk
Variable Cast Time: 1 second
Global Skill Delay: 1 second
Skill duration: 30 seconds
Damage cell duration: 12 seconds
Number of cells: (6 + 2 * Skill Level)
MATK [(60 x Skill Level) x Caster’s Base Level / 100] % damage.

Electric Walk

Variable Cast Time: 1 second
Global Skill Delay: 1 second
Skill duration: 30 seconds
Damage cell duration: 12 seconds
Number of cells: (6 + 2 * Skill Level)
MATK [(60 x Skill Level) x Caster’s Base Level / 100] % damage

Spell Fist

Global Skill Delay: 1 second
Duration: (15 + 5 * Skill Level) seconds
Number of hits: (Skill Level + 1)
Damage: MATK [(100 * Bolt Skill Level) + (50 * Skill Level)] %

Vacuum Extreme

Variable Cast Time: (0.5 + 0.5 * Skill Level) seconds
Skill re-use Delay: 5 seconds
Global Skill Delay: 1 second
AoE: Level 1 ~ 2: 3x3
Level 3 ~ 4: 5x5
Level 5: 7x7
Duration: [(2 + 2 * Skill Level) - (Target’s Base STR / 20)] seconds

Psychic Wave

Fixed Cast Time: (1.1 - 0.1 * Skill Level) seconds
Variable Cast Time: (7 + 1 * Skill Level) seconds
Skill re-use Delay: 5 seconds
Global Skill Delay: 1 second
AoE: Level 1 ~ 2: 7x7
Level 3 ~ 4: 9x9
Level 5: 11x11
Number of hits: (2 + 1 * Skill Level)
MATK = [{( Skill Level x 70 ) + ( Caster’s INT x 3 )} x ( Caster’s Base Level / 100 )] %

Killing Cloud

Fixed Cast Time: (0.9 - 0.2 * Skill Level), 0 at level 5
Variable Cast Time: (2.1 + 0.2 * Skill Level) seconds
Skill re-use Delay: 5 seconds
Global Skill Delay: 1 second
AoE: 7x7
Duration: (6 + 2 * Skill Level) seconds
MATK [( Skill Level x 40 ) x Caster’s Base Level / 100 ] %
Poison chance: 100%

Poison Burst

Fixed Cast Time: (1 - 0.2 * Skill Level) second
Variable Cast Time: (1 + 1.2 * Skill Level) seconds, 6 second at level 5
Skill re-use Delay: 2 seconds
Global Skill Delay: 1 second
AoE: 3x3 around target
MATK [{( Skill Level x 300 ) + 1000 } x Caster’s Base Level / 120 ]%

Striking

Variable Cast Time: 1 second
Skill re-use Delay: 2 seconds
Global Skill Delay: 1 second
CRIT increase: + (1 * Skill Level) %
Duration: 60 seconds
[{( Skill Level x 2 ) + 8 } x Target’s Weapon Level]
Target’s learned level of Endow Blaze / Quake / Tsunami / Tornado increases the Weapon ATK increase from Striking by 5 per level

Earth Grave

Fixed Cast Time: (2 - 0.2 * Skill Level) seconds
Variable Cast Time: (2 + 0.2 * Skill Level) seconds
Skill re-use Delay: 5 seconds
Global Skill Delay: 1 second
AoE: Level 1 ~ 3: 7x7
Level 4 ~ 5: 9x9
Bleed chance: (5 * Skill Level) %
Bleed duration: (5 + (Skill Level * 3)) seconds
MATK [{ Skill Level x INT ) + ( Endow Quake Level x 200 )} x Caster’s Base Level / 100] %

Diamond Dust

Fixed Cast Time: (1 - 0.2 * Skill Level) seconds
Variable Cast Time: (4.5 + 0.5 * Skill Level) seconds
Skill re-use Delay: 5 seconds
Global Skill Delay: 1 second
AoE: Level 1 ~ 3: 7x7
Level 4 ~ 5: 9x9
Crystallization chance: (5 + 5 * Skill Level) %
Crystallization duration: [(10 + (Diamond Dust Skill Level * 2)) - (Target’s Base VIT / 10)] seconds
Targets in Crystallization status will take 1.5 times more damage from Mace and Axe type weapons.
Targets in Crystallization status will take 50% less damage from Dagger, Sword and Arrow type weapons.
Targets in Crystallization status will take 1.5 times more damage from Wind element attacks.
Boss monsters cannot be crystallization.
MATK [{( Skill Level x INT ) + ( Endow Tsunami Skill Level x 200 )} x Caster’s Base Level / 100 ] %

Warmer

Fixed Cast Time: (2 - 0.2 * Skill Level) seconds
Variable Cast Time: (2 + 0.2 * Skill Level) seconds
Skill re-use Delay: (30 + 5 * Skill Level) seconds
Global Skill Delay: 1 second
AoE: 7x7
Duration: (35 + 5 * Skill Level) seconds
HP regen: (Skill Level) % every 3 seconds

Varetyr Spear

Fixed Cast Time: (2 - 0.2 * Skill Level) seconds
Variable Cast Time: (2 + 0.2 * Skill Level) seconds
Skill re-use Delay: 2 seconds
Global Skill Delay: 1 second
Aoe: 3x3 around target
Stun chance: (5 * Skill Level) %
Stun duration: [(Skill Level * 0.2) + 2] seconds
ATK [{( Striking Level x 50 ) + ( Varetyr Spear Skill Level x 50 )} x Caster’s Base Level / 100 ] %
+ MATK [{( Endow Tornado skill level x 50 ) + ( Caster’s INT x Varetyr Spear Skill level )} x Caster’s Base Level / 100 ] %

Arullo

Fixed Cast Time: (1 - 0.2 * Skill Level) seconds
Variable Cast Time: (2 + 0.2 * Skill Level) seconds
Skill re-use Delay: (4 + 1 * Skill Level) seconds
Global Skill Delay: 1 second
AoE: Level 1 ~ 2: 3x3
Level 3 ~ 4: 5x5
Level 5: 7x7
Success chance: [(15 + 5 * Skill Level) + ( Caster’s INT / 5 ) + ( Caster’s Job Level / 5 ) - ( Target’s INT / 6 ) - ( Target’s LUK / 10 )] %
Duration: [(6 + 2 * Skill Level) - {( Target’s Base Level / 20 ) + ( Target’s Base INT / 40 )}]

Bem dificil de editar essa tbm, todas qpossuem tabelas tão tensas de colocar no forum suhasuas, se alguem quiser da uma editada pode ficar a vontade, o resto posto depois to com preguiça Very Happy
Link original: http://forums.irowiki.org/showthread.php?t=86239
Créditos: Zerozaku
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Re: Novas Fórmulas Skills - Balanceamento

Mensagem por Eruname em Seg 31 Out 2011, 09:08

ah tah, vlw ^^
hmm então é isso? ainda bem xD
é clarence ta bom mesmo, pena q o maximo q eu vou ter - se eu tiver - será lvl 1 =p
Mas é legal p brincar no pvp /heh

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Re: Novas Fórmulas Skills - Balanceamento

Mensagem por PivaWillian em Seg 31 Out 2011, 09:13

Eruname escreveu:ah tah, vlw ^^
hmm então é isso? ainda bem xD
é clarence ta bom mesmo, pena q o maximo q eu vou ter - se eu tiver - será lvl 1 =p
Mas é legal p brincar no pvp /heh
Ela retira todos os status do beelzebulb, pra torre sem fim sera um "must" <<isso foi meio regin
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Re: Novas Fórmulas Skills - Balanceamento

Mensagem por drakegawain em Seg 31 Out 2011, 09:39

Da pra traduzir as de sorcerer plz?
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Re: Novas Fórmulas Skills - Balanceamento

Mensagem por ~ Heat ~ em Seg 31 Out 2011, 10:28

PivaWillian escreveu:Sorcerer

Spell Fist

Global Skill Delay: 1 second
Duration: (15 + 5 * Skill Level) seconds
Number of hits: (Skill Level + 1)
Damage: MATK [(100 * Bolt Skill Level) + (50 * Skill Level)] %



Gravity, desejo-lhe do fundo do coração, que vá tomar no ** ._.

Meu, a habilidade ja é restrita pra caramba, torna o usuario mais vulneravel que formiga na mão de criança, e ainda fazem uma putaria dessas de tirar 250% da formula de dano?

Nem pra colocarem pelo menos um "variavel por nivel de base"! O que ja não era bom agora ficou pior...

Chegando reset aqui, adeus Punho arcano -___-

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Re: Novas Fórmulas Skills - Balanceamento

Mensagem por PivaWillian em Seg 31 Out 2011, 14:50

Ranger

Arrow Storm

Fixed Cast Time: None
Variable Cast Time: (1.8 + 0.2 * Skill Level) seconds
Skill re-use Delay: (5.2 - 0.2 * Skill Level) seconds
Global Skill Delay: None
ATK [{(Skill Level x 80) + 1000} x (Caster’s Base Level/100)] %
AoE:
Level 1 ~ 5: 7x7
Level 6 ~ 9: 9x9
Level 10: 11x11

Main Ranger

Tolerance/ATK: + (5 * Skill Level)

Aimed Bolt

Targets affected by Ankle Snare / Electric Shocker / Warg Bite’s immobilization state will receive bonus damage from Aimed Bolt.
If used on <targets not affected by immobilization state> will only be hit once by the skill.
Number of hits (on immobilized targets):
Small: 2 ~ 3 hits (2 Hit: 50% / 3 Hit: 50% chance)
Medium: 3 ~ 4 hits (3 Hit: 60% / 4 Hit: 40% chance)
Large: 4 ~ 5 hits (4 Hit: 70% / 5 Hit: 30% chance)
Aimed Bolt will remove Immobilization state from all targets.
Each hit is increased by the Skill modifier.
Damage: ATK [{ 500 + (Skill Level x 50)} x (Caster’s Base Level/100)] %

Fear Breeze

Melee attacks will not activate Fear Breeze
Unequipping or changing weapon will cause Fear Breeze buff to disappear
Level
1
2
3
4
5
Duration
60 second
90 second
120 second
150 second
180 second
Consecutive attacks
2
2
2 ~ 3
2 ~ 4
2 ~ 5
SP Cost
55
60
65
70
75
Individual
Activation Chance

12 % chance to attack 2 times.
12 % chance to attack 2 times.
9 % chance to attack 3 times.
12 % chance to attack 2 times
6 % chance to attack 4 times.
9 % chance to attack 3 times.
12 % chance to attack 2 times.
3 % chance to attack 5 times.
6 % chance to attack 4 times.
9 % chance to attack 3 times.
12 % chance to attack 2 times.
Total Activation Chance
12 %
12 %
21 %
27 %
30 %

Electric Shocker

SP Drain per second: (5 * Skill Level) %
Duration: (18 + 2 * Skill Level) - [(Target’s AGI + VIT)/10] * 0.7seconds
Target’s VIT and AGI reduces the duration of the trap by [{(VIT + AGI) / 10} x 0.7] seconds.
Bomb Cluster
Skill Modifier + [ { (Skill Level x Caster’s DEX) + (INT x 5) } x (1.5 + (Caster’s Base Level / 100)) } ] x { (Trap Research Skill Level x 20) / 50 }
AoE: 7x7
Cannot be placed under a target

Warg Rider

Global Skill Delay: 0.5 second

Warg Dash

Global Skill Delay: None
If Ranger has learned Warg Strike,
ATK 300% + (Caster’s Current Weight x 10 / Cool + Tooth of Warg (damage bonus from tooth of warg depends on skill level)
*** Warg will deal 3x3 splash damage when it is forcibly stopped by an obstacle.
Warg Strike
(Skill Level x 200% ATK) + (Tooth of Warg bonus damage)
*** When attacking in close or long range, Auto-Warg Strike activates at 1% per 3 points in LUK.

Warg Bite

Global Skill Delay: 2 seconds
Duration: (Skill Level x 1 ) + (Tooth of Warg x 0.5 ) second
Duration is no longer reduced by target’s Stats
Re-use Delay: (2 + 2 * Skill Level) seconds
Damage:
Level 1: 600%
Level 2: 800%
Level 3: 1000%
Level 4: 1200%
Level 5: 1500%
Immobilization Success chance:
[{(Base Success chance) - (Target’s AGI / 4)} + (Tooth of Warg skill level x 2)] %
,where base success chance = (50 + 10 * Skill Level) %
* Success chance cannot go below 50%.

Tooth of Warg

ATK bonus: 30 * Skill Level
Keen Nose
Global Skill Delay: 3 seconds
Level
1
2
3
4
5
ATK
150 %
200%
250%
300%
350%
Warg Bite Activation Chance
8 %
16%
24%
32%
40%
Detecting Range
7 x 7
9 x 9
11 x 11
13 x 13
15 x 15

Camouflage

While in Camouflage, CRIT chance and damage increases by 10% and +30 (Fixed) per second respectively. However Ranger’s DEF will decrease by 5% per second.
(CRIT is increased up to 100%, Damage is increased up to +300 (Fixed) )
Movement Speed:
Level 1 ~ 2: 0%
Level 3: 50%
Level 4: 75%
Level 5: 100%

Trap Research

Level
Bonus ATK
Bonus INT
Bonus MSP
Bonus Trap Range
1
+ 40
+1
+220
+ 1 cell
2
+ 80
+2
+240
+ 1 cell
3
+ 120
+3
+260
+ 2 cell
4
+ 160
+4
+280
+ 2 cell
5
+ 200
+5
+300
+ 3 cell

Fire Trap

ATK 100% + [{(Fire Trap Skill Level x Caster’s DEX) + (INT x 5)} x (1.5 + Caster’s Base Level / 100)] x {(Trap Research Skill Level x 20) / 100 }
Burning chance: (50 + 10 * Skill Level) %
Duration: 15 seconds
Fire Element

Ice Trap

ATK 100% + [{(Ice Trap Skill Level x Caster’s DEX) + (INT x 5)} x (1.5 + Caster’s Base Level / 100)] x {(Trap Research Skill Level x 20) / 100}
Freezing chance: (50 + 10 * Skill Level) %
Duration: 20 seconds
Water Element

Maestro/Wanderer
Categorized Wanderer/Maestro Songs into A and B group. Skills in the same group will overwrite each other. Skills in Group A and B can stack, meaning that they will not overwrite each other.

< Group A >
Swing Dance
Lover’s Symphony
Moonlight Serenade
Windmill Rush
Echo Song
Harmonize
<Skills in Group A will not stack; These skills will overwrite each other.>

< Group B > - These skills can only be removed by special skills.
Siren’s Voice
Deep Sleep Lullaby
Circling Nature
Gloomy Shyness
Song of Mana
Dance with Wargs
Saturday Night Fever
Lerard’s Dew
Sinking Melody
Warcry from Beyond
Unlimited Humming Voice

< Skills in B group can stack with A group. B group skills can only be removed through special skills such as Clearance, Howling of Lion, Sound of Destruction etc. >

Swing Dance

Variable Cast Time: 1 second
Global Skill Delay: 2 seconds
AoE: Level 1: 15x15
Level 2: 17x17
Level 3: 19x19
Level 4: 21x21
Level 5: 23x23
Duration: 60 seconds
ASPD increase: [(Skill Level x 5) + (Voice Lessons Skill Level)] %

Lover’s Symphony

Variable Cast Time: 1 second
Global Skill Delay: 2 seconds
AoE: Level 1: 15x15
Level 2: 17x17
Level 3: 19x19
Level 4: 21x21
Level 5: 23x23
Duration: 60 seconds
MDEF increase: [(Skill Level x 12) + (Voice Lesson Skill Level) + (Caster’s Job Level / 4)] %

Moonlight Serenade

Variable Cast Time: 1 second
Global Skill Delay: 2 seconds
AoE: Level 1: 15x15
Level 2: 17x17
Level 3: 19x19
Level 4: 21x21
Level 5: 23x23
Duration: 60 seconds
MATK increase: [(Skill Level x 6) + (Voice Lesson Skill Level) + (Caster’s Job Level / 5)]

Echo Song

Variable Cast Time: 1 second
Global Skill Delay: 2 seconds
AoE: Level 1: 15x15
Level 2: 17x17
Level 3: 19x19
Level 4: 21x21
Level 5: 23x23
Duration: 60 seconds
DEF increase: [(Skill Level x 6) + (Voice Lesson Skill Level) + (Caster’s Job Level / 4)] %

Harmonize

Variable Cast Time: 1 second
Skill re-use Delay: 5 seconds
Global Skill Delay: 1 second
Duration: 60 seconds
Stat reduction: now reduces all stat by - (5 + 5 * Skill Level)

Voice Lesson

Max SP increase: + 30 * Skill Level
SP regen increase: same as SP recovery passive skill
Allows 3rd class skill usage while performing at level 5 and higher.

Metallic Sound

Variable Cast Time: (0.5 + 0.5 * Skill Level) seconds
Skill re-use Delay: (1.5 + 0.5 * Skill Level) seconds
Global Skill Delay: 1 second
Number of Hits: Level 1 ~ 2: 2 hits
Level 3 ~ 4: 3 hits
Level 5: 4 hits
MATK [{(Skill Level x 120) + (Voice Lesson Skill Level x 60)} x Caster’s Base Level / 100] %
Targets hit by Metallic sound will lose [(HP Damage / 10) x {1 / (11 - Voice Lesson Skill Level)}] SP.
If target is in Sleep or Deep Sleep status, it will take 1.5 times more damage.

Reverberation

Variable Cast Time: (1 + 0.1 * Skill Level) second
Global Skill Delay: 1 second
Duration: (8 + 1 * Skill Level) seconds
Reverberation can be destroyed by attacking it.
Reverberation has Max HP of (Skill Level + 1), taking 1 damage every time it is attacked.
Damage: ATK [{(Skill Level x 100) + 300} x Caster’s Base Level / 100] % +
MATK [{(Skill Level x 100) + 100} x Caster’s Base Level / 100] %

Dominion Impulse

Global Skill Delay: 1 second
AoE: 11x11

Severe Rainstorm

Fixed Cast Time: 0.5 second
Variable Cast Time: (1 + 0.5 * Skill Level) seconds
Skill re-use Delay: (4.5 + 0.5 * Skill Level) seconds
Global Skill Delay: 1 second
AoE: 11x11
Number of hits: 12
ATK [{(Caster’s DEX + AGI) x (Skill Level / 5)} x Caster’s Base Level / 100] %

Song of Despair

Variable Cast Time: 3 seconds
Immobilization duration: (6 + 2 * Skill Level) seconds
Skill duration: (7 + 2 * Skill Level) - {(Target’s Base Level / 50) + (Target’s Job Level / 10)} seconds
Can be dispelled with Status Recovery / Howling of Lion
Cannot be placed beneath a player

Siren’s Voice

Variable Cast Time: (1.8 + 0.2 * Skill Level) seconds
Skill re-use Delay: 5 seconds
Global Skill Delay: 1 second
AoE: Level 1: 5x5
Level 2: 7x7
Level 3: 9x9
Level 4: 11x11
Level 5: 13x13
Duration: (12 + 3 * Skill Level) - {(Target’s Base Level / 10) + (Target’s Job Level / 5)} seconds
Success chance: (Skill Level x 6) + (Voice Lesson Skill Level x 2) + (Caster’s Job Level / 2) %
Siren’s Voice will end immediately when targets receive damage or at the end of skill duration

Death Valley

Fixed Cast Time: 1 second
Variable Cast Time: (3.5 - 0.5 * Skill Level) seconds
Global Skill Delay: 1 second
Success Chance: (88 + 2 * Skill Level) %
Revived target loses (60 - 10 * Skill Level) % SP.
Target’s SP will be converted into HP, and SP set to 0

Deep Sleep Lullaby

Fixed Cast Time: 1 second
Variable Cast Time: 2 seconds
Skill re-use Delay: 10 seconds
Global Skill Delay: 1 second
Self-target skill
AoE: Level 1: 11x11
Level 2: 13x13
Level 3: 15x15
Level 4: 17x17
Level 5: 19x19
Duration: (10 + 2 * Skill Level) - {(Target’s Base Level / 20) + (Target’s Base INT / 20)}] seconds.
Minimum of 5 second duration.
Success Chance: [(Skill Level x 4) + (Voice Lessons Skill Level x 2) + (Caster’s Base Level / 15) + (Caster’s Job Level / 5)] %

Circling Nature

Variable Cast Time: 2 seconds
Skill re-use Delay: 15 seconds
Global Skill Delay: 1 second
Duration: 60 seconds
AoE: Level 1: 7x7
Level 2: 9x9
Level 3: 11x11
Level 4: 13x13
Level 5: 15x15
SP drain: (4 * Skill Level) SP per second
HP regen: (40 * Skill Level) HP per second
Improvised Song
Skill re-use Delay: 3 seconds
Global Skill Delay: 1 second
Activated spell level: (4 + 1 * Skill Level)

Gloomy Shyness

Fixed Cast Time: 0.5 second
Variable Cast Time: 1 second
Skill re-use Delay: 10 seconds
Global Skill Delay: 1 second
Flee reduction: - (20 + 5 * Skill Level)
ASPD reduction: - (15 + 5 * Skill Level) %
Duration: (15 + 15 * Skill Level) seconds
Reduces target’s movement speed by half at (Skill Level x 1)% chance
Damage amplification formula: Random number between [15 ~ (Voice Lesson Skill Level x 5) + (Skill Level x 10)] %.

Great Echo

Fixed Cast Time: 0.5 second
Variable Cast Time: (1.8 + 0.2 * Skill Level) seconds
Skill re-use Delay: 10 seconds
Global Skill Delay: 1 second
AoE: Level 1: 5x5
Level 2 ~ 3: 7x7
Level 4 ~ 5: 9x9
ATK [{(Skill Level x 200) + 400} x Caster’s Base Level / 100] %
If there are more than 2 Wanderer or Maestro in the party, additional 100% damage, increased by 2 times for every other Maestro/Wanderer in party.
For example, 3 Wanderer and/or Maestro = 100%, 4 = 200%, 5 = 400%, 6 = 800% etc.
Additional damage will go up to a maximum of 7 player worth.

Song of Mana

Fixed Cast Time: 0.5 second
Variable Cast Time: 1 second
Skill re-use Delay: 90 seconds
Global Skill Delay: 1 second
AoE: Level 1: 11x11
Level 2: 13x13
Level 3: 15x15
Level 4: 17x17
Level 5: 19x19
Duration: (30 * Skill Level) seconds
SP Regen: 10 per 5 seconds
This effect is enhanced by the number of Wanderers/Maestros in party. If there are more than 2 Wanderer/Maestro in party, each performer will add 5 SP regeneration per 5 seconds, up to a maximum of 7 times.

Dance with Wargs

Fixed Cast Time: 0.5 second
Variable Cast Time: (1 + 0.5 * Skill Level) seconds
Skill re-use Delay: 90 seconds
Global Skill Delay: 1 second
AoE: Level 1: 11x11
Level 2: 13x13
Level 3: 15x15
Level 4: 17x17
Level 5: 19x19
Duration: (30 * Skill Level) seconds
Warg Strike / Warg Bite / Warg Dash damage is increased by
ATK [(Skill Level x 10) x Number of Maestro/Wanderer in party(Maximum of 7)] %
Fixed Cast Time reduction: Number of Maestro/Wanderer in party affects Fixed Cast Time reduction. Each Maestro/Wanderer in party will reduce the fixed cast time by 10%, maximum of up to 70%.
ASPD increase: ASPD is increased by 5%, further increased by 5% per Maestro/Wanderer in party, up to a maximum of 30%.
Ranger’s Warg-related skills will deal additional damage.
Equipment ATK is increased by [(Skill Level x 2) x Number of Wanderer/Maestro in party (Up to a maximum of 7)]

Destruction Song

Fixed Cast Time: 0.5 second
Variable Cast Time: (-0.5 + 0.5 * Skill Level) seconds
Skill re-use Delay: (5 + 1 * Skill Level) seconds
Global Skill Delay: 1 second
AoE: Level 1 ~ 2: 9x9
Level 3: 11x11
Level 4: 13x13
Level 5: 15x15
Removes all performance / chorus effects in target area.
Success chance: [(Voice Lesson Skill Level x 2) + (Destruction Song Skill Level x 4)] %
Targets who have had their performance/chorus skill removed will take: (Skill Level x 1000) + (Voice Lesson Skill Level x INT) damage and stunned at 100% chance.
If there are more than 2 Maestro/Wanderer in party, Destruction Song’s success chance and damage are further enhanced by the number of Maestro/Wanderer in party, 10% per additional performer(After the initial 2) up to a maximum of 50%.

Saturday Night Fever

Fixed Cast Time: 1 second
Variable Cast Time: (1 * Skill Level) seconds
Skill re-use Delay: 180 seconds
Global Skill Delay: 1 second
AoE: Level 1: 7x7
Level 2: 9x9
Level 3: 11x11
Level 4: 13x13
Level 5: 15x15
Duration: (5 + 5 * Skill Level) seconds
HP/SP drain: 1% ever (12 - 2 * Skill Level) seconds
ATK increase: + 100 * Skill Level
DEF decrease: - (10 + 10 * Skill Level) %
Flee decrease: - (40 + 10 * Skill Level) %
Success chance: {(Caster’s INT / 6) + (Caster’s Job Level / 5)} + (Skill Level x 4)} %

Lerard’s Dew

Fixed Cast Time: 0.5 second
Variable Cast Time: 1 second
Skill re-use Delay: 180 seconds
Global Skill Delay: 1 second
AoE: Level 1 ~ 2: 11x11
Level 3 ~ 4: 13x13
Level 5: 15x15
Max HP increase: 200 * Skill Level
If there are more than 2 Maestro/Wanderer in party, Max HP increase is enhanced by another 300 per additional performer(After the initial 2) in party, up to a maximum of 2500.
Duration: (10 + 10 * Skill Level) seconds

Sinking Melody

Fixed Cast Time: 0.5 second
Variable Cast Time: 1 second
Skill re-use Delay: 180 seconds
Global Skill Delay: 1 second
AoE: Level 1 ~ 2: 11x11
Level 3 ~ 4: 13x13
Level 5: 15x15
Success chance: (15 + 5 * Skill Level) %
If there are more than 2 Maestro/Wanderer in the party, success chance will increase by 5% per additional performer(After the initial 2) in the party, up to a maximum of 65%.
Duration: (10 + 10 * Skill Level) seconds
SP drain: (Skill Level x 2)% SP per second
If there are more than 2 Maestro/Wanderer in party, enemies will lose additional 2% SP per additional performer(After the initial 2) in party, up to a maximum of 20%.
INT reduction: (Skill Level x Number of Maestro/Wanderer in party)

Warcry from Beyond

Fixed Cast Time: 0.5 second
Variable Cast Time: 1 second
Skill re-use Delay: 180 seconds
Global Skill Delay: 1 second
AoE: Level 1 ~ 2: 11x11
Level 3 ~ 4: 13x13
Level 5: 15x15
Success Chance: (15 + 5 * Skill Level) %
Success chance is also enhanced by the number of Maestro/Wanderer in the party, 5% increase up to a maximum of 65%.
Duration: (10 + 10 * Skill Level) seconds
Max HP reduction: (Skill Level x 4) %
If there are more than 2 Maestro/Wanderer in the party, Max HP will decrease further by another 4% per additional performer in the party (After the initial 2), up to a maximum of 40%.
STR and CRIT increase: (Skill Level x Number of Maestro/Wanderer party members)

Unlimited Humming Voice

Fixed Cast Time: 0.5 second
Variable Cast Time: 1 second
Skill re-use Delay: (100 + 10 * Skill Level) seconds
Global Skill Delay: 1 second
AoE: Level 1 ~ 2: 11x11
Level 3 ~ 4: 13x13
Level 5: 15x15
Duration: (30 + 30 * Skill Level) seconds
SP Cost increase: 15%
If there are more than 3 Maestro/Wanderer in the party, SP Cost increase will be decreased by 3% for additional performer(after initial 2) in the party up to a maximum of 0%.

Windmill Rush

Global Skill Delay: 2 seconds
AoE: Level 1: 15x15
Level 2: 17x17
Level 3: 19x19
Level 4: 21x21
Level 5: 23x23
Duration: 60 seconds
[ (Skill Level x 6 ) + ( Voice Lesson Skill Level ) + (Caster’s Job Level / 5 ) ]
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Re: Novas Fórmulas Skills - Balanceamento

Mensagem por DarkChocobo em Ter 01 Nov 2011, 11:15

Pelos meus cálculos, lança de mil pontas não passa de 4k e bafo do dragão chega a 40k

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Re: Novas Fórmulas Skills - Balanceamento

Mensagem por DarkChocobo em Ter 01 Nov 2011, 11:20

PivaWillian escreveu:Aquele emoticon aparece sempre quando a fórmula tem um 8 ) se virem ele ja sabe oq tem ali suahsuas. Nossa texto de RG tahorrivel pra editar e to com a maior preguiça.
Embaixo do botão de enviar tem um botão e desabilitar os smileys da mensagem, só clicar ali e todos os emotis somem: 8)

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Re: Novas Fórmulas Skills - Balanceamento

Mensagem por Reginleif~* em Ter 01 Nov 2011, 15:49

ó vida cruel qual será a skill tree do meu rk?
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Re: Novas Fórmulas Skills - Balanceamento

Mensagem por Grimmjow Jeaquerjacks em Qua 02 Nov 2011, 13:03

Tenho preguiça de tentar entender essas formulas,alguém explica os de Rk plis?Além das que o Choco explicou.

Se bem que o Regin me pareceu animado na última vez que nos falamos. /heh

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Re: Novas Fórmulas Skills - Balanceamento

Mensagem por wasabi_man em Qua 09 Nov 2011, 22:02

O futuro dos rks e mt incerto tau falando q estrupar em espiral vai ser nerfado e o sopro de dragao vai ter reduçoes como thara noiva e etc
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Re: Novas Fórmulas Skills - Balanceamento

Mensagem por Eruname em Qua 09 Nov 2011, 23:40

FATO

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Re: Novas Fórmulas Skills - Balanceamento

Mensagem por drakegawain em Qui 10 Nov 2011, 12:59

uahuahauahuahuahauhau, cs e sopro ja foram nerfados, mas o bk disse que o rk agora vai ter outras habilidades boas, e não vai ficar ruim não diz ele. Eu nao entendo muito, mas pelo que ele falou rk nao vai virar lixo não
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Re: Novas Fórmulas Skills - Balanceamento

Mensagem por Leiji em Qui 10 Nov 2011, 14:02

HS e IB ainda terão um bom dano.
Raido virou uma especie de Asura, ja que vai funcionar com frenesi e tendo a possibilidade de pegar atq duplo/efeito da thurizas/critico.
E apesar do Nerf, SB continuara boa.
Resumindo eh isso

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Re: Novas Fórmulas Skills - Balanceamento

Mensagem por Reginleif~* em Qui 10 Nov 2011, 17:32

leo sb ficou um lixo ahuahhaua :<<
chuto que rk será um dos top 3 pra pvp tranquilissímo
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Re: Novas Fórmulas Skills - Balanceamento

Mensagem por Leiji em Qui 10 Nov 2011, 17:34

Sério? Achei que tinha abaixado soh um pouco o dano haha que pensa gostodo sprite dela...

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Re: Novas Fórmulas Skills - Balanceamento

Mensagem por Reginleif~* em Qui 10 Nov 2011, 17:53

é um magnum break + ultimo dragão

Sad
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Re: Novas Fórmulas Skills - Balanceamento

Mensagem por Conteúdo patrocinado


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